The First Descendant – Vespers Encrypted Vaults

Encrypted vaults are the standing casket like looking things in the game that you can find by using your ecive (on Playstation it’s the R3 button). They’re often near the green holograms you see in the world. They give an audio cue when your descendant scans the world when facing in their direction. The encrypted vaults in Vespers drop Conductive Metallic Foil which is used in the crafting of Energy Activators and the Python Submachine Gun. In order to open a vault you’ll need to have looted a Code/Precision Code/Ultra-Precision Code Analyzer. These can be found on enemies in the Call of the Descendant missions in each region. Note that not all encrypted vaults will spawn every time. In Vespers, I was seeing maybe 2-3 encrypted vaults in each area at one time. This list will be updated if I find more. If you find a hologram that’s not on my list and want to leave it in a comment, I’ll add it and credit you. 🙂

The Lumber Yard – 4 vaults
The Ruins – 10 vaults
Lost Supply Depot – 5 vaults
Moonlight Lake – 4 vaults
Timberfall – 6 vaults

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The First Descendant – 7 Sterile Lands Encrypted Vaults

Encrypted vaults are the standing casket like looking things in the game that you can find by using your ecive (on Playstation it’s the R3 button). They’re often near the green holograms you see in the world. They give an audio cue when your descendant scans the world when facing in their direction. The encrypted vaults in Sterile Lands drop Negative Ion Particles which is used in the crafting of the Wave of Light Polymer Syncytium. In order to open a vault you’ll need to have looted a Code/Precision Code/Ultra-Precision Code Analyzer. These can be found on enemies in the Call of the Descendant missions in each region. Note that not all encrypted vaults will spawn every time. This list will be updated if I find more. If you find a hologram that’s not on my list and want to leave it in a comment, I’ll add it and credit you. 🙂

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The First Descendant – Sortable List of all Components

Sortable List of all Components in the Game

This post is a link to my Google Workbook for this game. The worksheet in particular contains all of the Components in the game, base components (standard, rare, ultimate) along with all of the sets and their 2 or 4 equipped bonuses. They’re in table format so they’re sortable and you’re welcome to copy them down and make your own notes on them. You can look up where to get any of them in Access Info — Components.

Link to Components is here.

The First Descendant – All Consumables

Sortable List of Basic Materials & Core Materials & Blueprints

This post is a link to my Google Workbook for this game. These worksheets in particular contain all of the consumables in the game (Basic Materials, Core Materials, Amorphous Material Patterns), along with where to get them from and sometimes what they can be used for. They’re in table format so they’re sortable and you’re welcome to copy them down and make your own notes on them.

Basic Materials can be found here.

Core Materials that are blueprints and are created through the Reconstructed globes can be found here.

Core Materials that are crafted through Research can be found here.

The First Descendant – Amorphous Material Pattern Locations & Uses

Sortable list of where to find them, what they offer, and which Reconstructed Device to use

This post is a link to the Google Workbook that I’m working on that has a sheet dedicated to the Amorphous Material Pattern Locations, where to get them, what blueprints are associated with them, which Reconstructed Device to use, and what their item % breakdown is. It’s not complete, but i’m adding to it as I continue the game. There are other sheets in the google workbook as well, including all of the modules found in the game and their information, weapons list, missions list, all of the award rewards, etc.

If you want to look more at the patterns I have not yet gotten to, you can see them all in the game in Access Info — Amorphous Material.

Link to the google workbook here.

The First Descendant – Sortable Weapons List

Weapons in a sortable table format

This post is a link to the Google Workbook where I have a sheet that has the weapons from the game in sortable order. It’s the same list that’s found in the Weapons List on the Inventory screen in the game. It can be used alongside the Modules sheet to quickly cross-reference which weapons fall under which ammunition category.

If you want to view more information on each of the weapons available in the game, go into your inventory screen and it’s down on the bottom list – Weapons List.

Weapons List can be found here.

The First Descendant – List of Rewards

List of Rewards from the Awards

This post includes a link to a Google Workbook that has a sheet that has all of the rewards available from the awards in the game. To get to the Awards list in the game, (on PS5) hit touchpad — Journal — Awards. This list includes titles, sprays, emotes, ecives, name cards, attachments, UI themes, paints, and skins that you can acquire through completing tasks in the game.

You can complete tasks related to the Descendant, Growth, Battle, Intercept Battles, Kingston, Sterile Land, Vespers, Echo Swamp, Agna Desrt, White-night Gulch, Hagios, and the Fortress to get these rewards.

Link to Rewards here.

The First Descendant – List of all Modules

This post is a link to the Google Workbook that has all of the modules listed in the game. I want to give a HUGE shoutout to https://alcasthq.com/tfd-modules-list/ where I got the starting names & descriptions from. It saved me a lot of typing out from the game. 🙂 I’ve changed the format so that it’s now in sortable table format and added additional information like capacity cost and socket type. Because it’s in a workbook, the list is now sortable by any column and is useful when you want to track down a mod that you want as well as trying to determine what type of mod you might want when assigning a module socket type in the mod windows when you reach Mastery Rank 7.

In game, a full list of modules can be found by going to (PS5) Touchpad — Access Info — Modules. And reminder that in the game, when you select the mod you want to look at more closely, you can hit a button (on PS5 its square) to show what region(s) it can found in. This is incredibly useful if you find a mod that you want, because this will tell you where you can go to get it.

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Beyond Good & Evil (2024) – All Cosmetics

This post just shows where to get all of the cosmetics in the game in order to get the Into Appearances Trophy. More information along with a copy/paste format list of this information can be found in the Google Workbook as well.


Mammago’s Garage

These can be gotten at the vending machine at Mammago’s that’s next to the mdisk reader.

850 credits – Mammago Hovercraft

1700 credits – Mammago Beluga


1500 credits – Pirate Pey’j Outfit


1200 credits – Barranco D53

Ming-Tzu’s

These can be gotten at the vending machine at Ming-Tzu’s that’s next to the mdisk reader.

1400 credits – Pirate Gloves


1500 credits – Jade’s Retro Outfit

750 credits – Vintage Camera


2500 credits – Energized Dai-Jo

Triangle Door across from the Akuda Bar

Complete the Alpha Sections Und. Quarters behind the Triangle Key door across from the Akuda Bar to get to a vending machine at the end that holds these.

1500 credits – Dark Double H Armor


1200 credits – Bronze T-Hammer

Locked locker upstairs in the Akuda Bar

Unlock the locked locker upstairs in the Akuda Bar with a code from the locked locker in Black Isle.

Free – Gada Hovercraft

Locked locker at the end of the Volcano Level

Unlock the locked locker at the end of the Volcano Level with a code from the locked locker upstairs in the Akuda Bar.

Free – Gada Beluga

Beyond Good & Evil (2024) – Full Species List (56)

This post has a link to the Google Workbook that lists out all 56 animal species that you can take pictures for, for the game. It includes the species Latin name, location(s), details on where to find it as well as each having a link to a yt video showing how i found them if i made a video for it.

Once you complete your first set of photos you’ll get a digital zoom for the camera.

When you complete the 2nd, 3rd, 4th, 5th, and 6th rolls, you’ll get pearls (pearls 4, 7, 11, 17, and 28) and after the 6th, you get the Wildlife Photographer trophy.

When you complete the 7th set of photos, you’ll get mdisk #8 – Animal Species, which you can go back to look at all of the photos you took.