This post is a link to the Google Workbook where I have a sheet that has the weapons from the game in sortable order. It’s the same list that’s found in the Weapons List on the Inventory screen in the game. It can be used alongside the Modules sheet to quickly cross-reference which weapons fall under which ammunition category.
If you want to view more information on each of the weapons available in the game, go into your inventory screen and it’s down on the bottom list – Weapons List.
This post includes a link to a Google Workbook that has a sheet that has all of the rewards available from the awards in the game. To get to the Awards list in the game, (on PS5) hit touchpad — Journal — Awards. This list includes titles, sprays, emotes, ecives, name cards, attachments, UI themes, paints, and skins that you can acquire through completing tasks in the game.
You can complete tasks related to the Descendant, Growth, Battle, Intercept Battles, Kingston, Sterile Land, Vespers, Echo Swamp, Agna Desrt, White-night Gulch, Hagios, and the Fortress to get these rewards.
This post is a link to the Google Workbook that has all of the modules listed in the game. I want to give a HUGE shoutout to https://alcasthq.com/tfd-modules-list/ where I got the starting names & descriptions from. It saved me a lot of typing out from the game. 🙂 I’ve changed the format so that it’s now in sortable table format and added additional information like capacity cost and socket type. Because it’s in a workbook, the list is now sortable by any column and is useful when you want to track down a mod that you want as well as trying to determine what type of mod you might want when assigning a module socket type in the mod windows when you reach Mastery Rank 7.
In game, a full list of modules can be found by going to (PS5) Touchpad — Access Info — Modules. And reminder that in the game, when you select the mod you want to look at more closely, you can hit a button (on PS5 its square) to show what region(s) it can found in. This is incredibly useful if you find a mod that you want, because this will tell you where you can go to get it.
This post just shows where to get all of the cosmetics in the game in order to get the Into Appearances Trophy. More information along with a copy/paste format list of this information can be found in the Google Workbook as well.
Mammago’s Garage
These can be gotten at the vending machine at Mammago’s that’s next to the mdisk reader.
850 credits – Mammago Hovercraft
1700 credits – Mammago Beluga
1500 credits – Pirate Pey’j Outfit
1200 credits – Barranco D53
Ming-Tzu’s
These can be gotten at the vending machine at Ming-Tzu’s that’s next to the mdisk reader.
1400 credits – Pirate Gloves
1500 credits – Jade’s Retro Outfit
750 credits – Vintage Camera
2500 credits – Energized Dai-Jo
Triangle Door across from the Akuda Bar
Complete the Alpha Sections Und. Quarters behind the Triangle Key door across from the Akuda Bar to get to a vending machine at the end that holds these.
1500 credits – Dark Double H Armor
1200 credits – Bronze T-Hammer
Locked locker upstairs in the Akuda Bar
Unlock the locked locker upstairs in the Akuda Bar with a code from the locked locker in Black Isle.
Free – Gada Hovercraft
Locked locker at the end of the Volcano Level
Unlock the locked locker at the end of the Volcano Level with a code from the locked locker upstairs in the Akuda Bar.
This post has a link to the Google Workbook that lists out all 56 animal species that you can take pictures for, for the game. It includes the species Latin name, location(s), details on where to find it as well as each having a link to a yt video showing how i found them if i made a video for it.
Once you complete your first set of photos you’ll get a digital zoom for the camera.
When you complete the 2nd, 3rd, 4th, 5th, and 6th rolls, you’ll get pearls (pearls 4, 7, 11, 17, and 28) and after the 6th, you get the Wildlife Photographer trophy.
When you complete the 7th set of photos, you’ll get mdisk #8 – Animal Species, which you can go back to look at all of the photos you took.
This post is the google workbook for Beyond Good & Evil Remake (20th Anniversary version). It contains easy copy/paste versions of the trophies, pearl lists, combinations, and animal photo information. It is a work in progress and it’ll be updated pretty much daily until I complete the game.
This post covers all of the possible death types for the Finlay Destination trophy. For more trophy information, see the google workbook. There are 16 different death types in the game. I have 17, and I’m sure one of the fall deaths is a duplicate, but I’m not sure which one, so I’m leaving all of them in. Many of them have multiple places where they can be completed, these locations are just where I did mine.
The Clear Down trophy is for answering all optional phone calls in the game. The game doesn’t give the number of phone calls, but I did get the trophy for it and this is a list of the 13 phone calls I made/answered.
The Snoop Trophy is for visiting every enterable cabin in the game. This is done during two different chapters and there are 11 rooms total that you visit. This trophy is missable because the rooms in the first chapter are missable.
During the prologue, the first time you’re in Accommodations, you need to visit these rooms. The other doors will be locked: