The First Descendant – Sortable Weapons List

Weapons in a sortable table format

This post is a link to the Google Workbook where I have a sheet that has the weapons from the game in sortable order. It’s the same list that’s found in the Weapons List on the Inventory screen in the game. It can be used alongside the Modules sheet to quickly cross-reference which weapons fall under which ammunition category.

If you want to view more information on each of the weapons available in the game, go into your inventory screen and it’s down on the bottom list – Weapons List.

Weapons List can be found here.

The First Descendant – List of Rewards

List of Rewards from the Awards

This post includes a link to a Google Workbook that has a sheet that has all of the rewards available from the awards in the game. To get to the Awards list in the game, (on PS5) hit touchpad — Journal — Awards. This list includes titles, sprays, emotes, ecives, name cards, attachments, UI themes, paints, and skins that you can acquire through completing tasks in the game.

You can complete tasks related to the Descendant, Growth, Battle, Intercept Battles, Kingston, Sterile Land, Vespers, Echo Swamp, Agna Desrt, White-night Gulch, Hagios, and the Fortress to get these rewards.

Link to Rewards here.

The First Descendant – List of all Modules

This post is a link to the Google Workbook that has all of the modules listed in the game. I want to give a HUGE shoutout to https://alcasthq.com/tfd-modules-list/ where I got the starting names & descriptions from. It saved me a lot of typing out from the game. 🙂 I’ve changed the format so that it’s now in sortable table format and added additional information like capacity cost and socket type. Because it’s in a workbook, the list is now sortable by any column and is useful when you want to track down a mod that you want as well as trying to determine what type of mod you might want when assigning a module socket type in the mod windows when you reach Mastery Rank 7.

In game, a full list of modules can be found by going to (PS5) Touchpad — Access Info — Modules. And reminder that in the game, when you select the mod you want to look at more closely, you can hit a button (on PS5 its square) to show what region(s) it can found in. This is incredibly useful if you find a mod that you want, because this will tell you where you can go to get it.

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Beyond Good & Evil (2024) – All Cosmetics

This post just shows where to get all of the cosmetics in the game in order to get the Into Appearances Trophy. More information along with a copy/paste format list of this information can be found in the Google Workbook as well.


Mammago’s Garage

These can be gotten at the vending machine at Mammago’s that’s next to the mdisk reader.

850 credits – Mammago Hovercraft

1700 credits – Mammago Beluga


1500 credits – Pirate Pey’j Outfit


1200 credits – Barranco D53

Ming-Tzu’s

These can be gotten at the vending machine at Ming-Tzu’s that’s next to the mdisk reader.

1400 credits – Pirate Gloves


1500 credits – Jade’s Retro Outfit

750 credits – Vintage Camera


2500 credits – Energized Dai-Jo

Triangle Door across from the Akuda Bar

Complete the Alpha Sections Und. Quarters behind the Triangle Key door across from the Akuda Bar to get to a vending machine at the end that holds these.

1500 credits – Dark Double H Armor


1200 credits – Bronze T-Hammer

Locked locker upstairs in the Akuda Bar

Unlock the locked locker upstairs in the Akuda Bar with a code from the locked locker in Black Isle.

Free – Gada Hovercraft

Locked locker at the end of the Volcano Level

Unlock the locked locker at the end of the Volcano Level with a code from the locked locker upstairs in the Akuda Bar.

Free – Gada Beluga

Beyond Good & Evil (2024) – Full Species List (56)

This post has a link to the Google Workbook that lists out all 56 animal species that you can take pictures for, for the game. It includes the species Latin name, location(s), details on where to find it as well as each having a link to a yt video showing how i found them if i made a video for it.

Once you complete your first set of photos you’ll get a digital zoom for the camera.

When you complete the 2nd, 3rd, 4th, 5th, and 6th rolls, you’ll get pearls (pearls 4, 7, 11, 17, and 28) and after the 6th, you get the Wildlife Photographer trophy.

When you complete the 7th set of photos, you’ll get mdisk #8 – Animal Species, which you can go back to look at all of the photos you took.

Beyond Good & Evil (2024) – Google Workbook

This post is the google workbook for Beyond Good & Evil Remake (20th Anniversary version). It contains easy copy/paste versions of the trophies, pearl lists, combinations, and animal photo information. It is a work in progress and it’ll be updated pretty much daily until I complete the game.

Google workbook

  • Version Sheet – keeps track of what’s in here and the dates.
  • Items & Cosmetics – A list of items, like keys, cosmetics, and other stuff, I’ve encountered in the game and where to get them from.
  • Animal Sheet – List of all animal photos & prices & locations that i’ve found so far.
  • Pearl Locations – List of all pearl locations
  • Other Collections – This is things like mdisks, subscriptions, where to find PA1 (hearts), etc.
  • Trophy List – List of trophies and the notes I have for completing them.

If you cannot access the google workbook, please leave a comment. It means I need to change the settings. Thanks!

Still Wakes the Deep – Finlay Destination (list of all deaths)

This post covers all of the possible death types for the Finlay Destination trophy. For more trophy information, see the google workbook. There are 16 different death types in the game. I have 17, and I’m sure one of the fall deaths is a duplicate, but I’m not sure which one, so I’m leaving all of them in. Many of them have multiple places where they can be completed, these locations are just where I did mine.

To see a video of all deaths, see here.

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Still Wakes the Deep – Snoop Trophy

The Snoop Trophy is for visiting every enterable cabin in the game. This is done during two different chapters and there are 11 rooms total that you visit. This trophy is missable because the rooms in the first chapter are missable.

During the prologue, the first time you’re in Accommodations, you need to visit these rooms. The other doors will be locked:

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