Stellar Blade – All Data Bank Entries

This post contains a link to my Google Workbook that has a sheet of all of the Data Bank entries that I’ve found so far. It’s still a work in progress and will continue to be updated as I continue to play the game.

Records Collector Trophy – Collected 200 Data Bank Entries (Memory sticks, Documents, or Passcodes)

Stellar Blade – All Data Bank Entries

Data Bank Entry Categories

They match the game entries in name and order.

  • Memory Stick
  • Document – Log Data
  • Document – Journal
  • Document – Messages
  • Document – Announcements
  • Document – Series
  • Document – Books
  • Document – Information
  • Document – Promotions
  • Document – Prayers
  • Passcodes
  • Characters
  • Naytibas
  • Fish
  • Additional – Fishing Spots I’ve Found So Far

Stellar Blade – Can Location Maps for Xion, Wasteland and Great Desert

This post is maps of the Can Collector can locations in Xion, the Wasteland and the Great Desert since we can get maps there.

For the other cans, see the Google Workbook: Can Collector List

Xion Can Collector Map

  1. Pixie – Dress shop right of Barry’s
  2. The Machinetta Caramel Macchiato – Fiz drink machine to the right of Delloih’s
  3. Behemoth Red – Head southwest. Fiz machine.
  4. The Machinetto Americana – Go north, upper level right of the stairs. Fiz machine.
  5. Dionysus C – Turn left to go to R’s Shop, go up the steps but continue straight.
  6. Bayern Weissbier Dunkel – Lower alleyway in front of R Shop.
  7. Mountain Sparkle Mont Blanc – Fiz machine on the upper level.
  8. GrainT Oolong – On the bridge to the safehouse at the fork is a rope heading down. This is a jump past the supply box.
Stellar Blade Xion Can Locations Map

Wasteland Can Collector Map

  1. Corsair Lager – West of Scrap Plains amongst the turrets. In the northwest corner, interact with the terminal to lower one of the 2 platforms, then hide and shoot out the turrets with stinger missiles. Pull the lever again and make it to the lower platform.
  2. Bayern Hefe Weissbier – Fiz machine on the path between Central Scrap Plains and Wasteland Basin
  3. Elixir Green – Central Scrap Plains Camp, go into the section to the north and over to the two cages.
  4. Cryo the Clear – On the way down, go through the gate
  5. The Haven Green Tea – Start at the Junkyard Supply Camp and go northeast up the ramp. Look down the cliffside and use scan to see 3 beams that you can shoot to free the yellow droid underneath. He’ll give you the can.
  6. GrainT Corn – In the skinny nw/se path that’s southeast from the starting camp is a LAB sign and a Fiz drink machine.The machine is between the LAB and Northlake Mall signs.
  7. Pixie Zero – From the Solar Tower, go up the ramp, over to the east cliff side and jump east. Look down to the southeast and see the sticks below. Use those and handholds to make your way around the cliffs until you see a ladder. You need double jump for this.
  8. Potential Tempest – Double stacked cannister to the right of the solar tower. Activate the terminals in the area to open the box. Move the yellow box over and climb up.
  9. Mountain Sparkle Halla – From the camp, go north to handholds and climb up.
  10. Cryo Zero – Northwest of Central Great Canyon on the map is a cluster of 5 rock formations. The starting box is on the north. Shoot the dart board and follow it through the cluster and shoot it 2 more times. 1 – at the box, 2 – go south between them, 3 – go south again past the next formation and then turn east.
  11. Cryo Café Original – Go through the “ship” to the cliffside and turn left. It’s on the ground.
  12. Behemoth Green – Solve the puzzle supply box. Put the balls in the missing slots. The 5th ball is to the south by the dozer and lumps.
  13. Nectar Orange – Central Great Canyon camp, Bottom sign. The yellow thing you climb up on is over to the north a little. Drag it over.
  14. GrainT Barley – In the gated area behind the Altess Levoire Supply camp outside of Altess Levoire. Get here by climbing up over the shortcut gate back to the elevator down from the junkyard area.
  15. The Machinetta Café Latte – Down in the southeast corner (in The Plant area). You can get this during the Incarceration side-mission. Move the 3 moveable objects onto the lit floor area near each one and a supply box will drop from above.
Stellar Blade Wasteland Can Locations Map

Great Desert Can Collector Map

  1. Cryo Café Mocha – Go west from the camp, past the debris fields to see a cooler sitting on some crates. Just shoot the 3 dart boards.
  2. Milky Pop Zero – Using scan, locate the rock formation with the body on top. Start on the north and go up. Shoot the dart board for a rope to jump to.
  3. Nectar Cranberry – Find the waypoint phone south of the Northern Great Desert Legion camp and jump the drones around. Jump, double jump, double jump dash
  4. Newfoundland Dry Zero – Full disclosure, I looked this one up.  From the Exile’s Passage supply camp, go out into the desert and find the lesser lurkers digging in the grass. Kill them and then shoot the crate. Honestly, just look up a video that will lead you right to it. Idk how anyone found this one the first time.
  5. Liquid Fire – In the ruin at the northeast tip of the broken hypertube. Stand in the square and shoot the explosive cannisters.
  6. Haven Earl Grey – On top of the east end of the hypertube that’s north of the supply camp
  7. The Haven Milk Tea – The 4, 6, 7 puzzle. Put the movers (some are behind explosive walls) on the spots to make 4, 6, 7
  8. Behemoth Black – Little northeast of the Dome (Opera House) Put the yellow movers on 12, 2, and 13 slots.
  9. Johnson’s Highball Ginger – Just west of the dome by the explosive barrels. Fiz machine.
  10. Mountain Sparkle Everest – From the Dome (Opera House), find the Middle Path between Ruins Legion Camp and continue around. Move the yellow mover to block the lasers. Beware, 2 waves of about 6 enemies each will come at you.
  11. Nectar Grape – Fiz drink machine south of Clyde.
  12. Starwell – Full disclosure, I looked this one up. Go west to the rocks area and you’ll see the can flash. Put a smart mine on top of it and when the lurker comes through it’ll unearth the cooler.
  13. Potential Frost – By the North of Buried Ruins camp, follow the neon arrow sign up to the rooftops. After the pole jump, lasers are blocking the supply box. Jump through them. Before the wall run.
  14. Cryo the Malt – Just inside the ruins is a yellow dead droid. He wants you to activate the rooftop stuff. On the last jump, it’s double jump dash.
  15. Liquid Nuclear – From the Dome (Opera House), climb into the ruins by the 3 lesser lurkers. It’s in the gated area.
  16. Johnson’s Highball Lemon – Find the freeway section and then the rock formation to the east. Go in the center and climb up the handholds.
Stellar Blade Great Desert Can Locations Map

Stellar Blade – Simple & Wisdom Puzzles

In Xion, you can interact with the Bulletin Board that’s next to Roxanne by her R’s Shop. You can get both Requests here.

Simple Puzzle

This request gives you three examples on how to solve it and then asks you to solve the last one.

4@7@8 = 285684
9@3@5 = 271542
6@2@7 = 121426
5@6@7 = ??

If we look at the first one:
4×7=28
7×8=56
28+56=84

That formula works for all 3 examples, so then just apply it to the last one:
5×6=30
6×7=42
30+42=72
So the code is 304272

Head into the Underground Lift and down into the room where the monorail is. Check the right column for the input terminal.

Stellar Blade where to enter the puzzle solutions from the request board.

After you enter the solution, head back to the bulletin board to complete it and get your reward of 1000g and 2 vitcoin.

Wisdom Puzzle

This request will show up on the Bulletin Board once you complete the Simple Puzzle.

37#21 = 928
77##44 = 3993
123#17 = 14840
71#6 = ??

For this one:
37-21=16
37+21=58
16*58=928

So apply that to the one the poster wants you to solve:
71-6=65
71+6=77
65*77=5005

Head back to the same terminal in the Underground Lift area and enter the new solution.

Head back to the bulletin board for you new rewards – 1000g and the Queen of Arithmetic Badge.

The Badge will show up in your Bag in the Miscellaneous area.

Stellar Blade Queen of Arithmetic Badge

Harold Halibut – Exchanger Arranger Trophy

Thanks to ShailRaveN for helping with this!

The Exchanger Arranger trophy covers conversations that take place in chapter 4.2. My order is based partly on where the story takes you and when and where I was when I was delivering Buddy’s letters.

  1. Central Station – Talk to the 2 Flumylym looking at the map when you come back from the cave at the start of the chapter.
  2. Social District – Talk to Chris BEFORE or AFTER his letter. He needs to be exercising with the Flumylym to get the right conversation, not sitting with them.
  3. Cave – Talk to the Secretary – If you’re not already here delivering Brigitte’s letter, you can combine this later when you talk to Warren and Major.
  4. Agora Arcade – Talk to Sunny & Warren even if you already have the Insider Trading trophy. You need Warren to move to the cave and this is what gets him there
  5. Agora Arcade – Talk to Tommy – I think you have to visit him twice. The first time he’ll be in a never-ending conversation with a Flumylyn, so trigger that then go do something else (I delivered Rafi’s letter but you can do the coffee talk one too) and come back.
  6. Agora Arcade – Talk to the two Flumylym upstairs having coffee
  7. Cave – Talk to Warren and Major (and the Secretary if you didn’t earlier)

Harold Halibut – Family Ties (And Uniforms) Trophy

This post gives the steps you need to complete to get the Family Ties (And Uniforms) Trophy. There are 4 brothers in the game. Three of them are the Secretaries that you run into from time to time, and the fourth one sells hot dogs.

Secretary #24 – Hangs out at the All Water office
Secretary #17 – Hangs out by the entrance to the Agora Arcade
Secretary #8 – Hangs out at Central Station at his spot between the tube to All Water/Utility and the tube to all the other areas.

The fourth brother is not introduced until Chapter 2. You’ll meet him selling hot dogs at the Arcade.

This is the order I did them in. I do not know if you can start everything in Chapter 2 or 4. If you did start it later and you still got the trophy, leave a comment and let us know. Thanks!

Chapter 1

These all take place in 1.3 or 1.4.

  1. Talk to Secretary #17 at the door to Agora Arcade. Doing this will add an optional task of speaking to Secretary #8 about the fourth brother.
  2. Trophy Optional – Talk to Secretary #8 about the fourth brother – I was never able to complete this. However, by Chapter 4 it had been removed from the Task List and I was still able to get the trophy for it.
  3. Trophy Optional – Talk to Secretary #24 at All Water.
  4. Trophy Optional – Talk to Secretary #8 at Central Station.
  5. Trophy Optional – Talk to Secretary #17 at the Arcade – this should get you the notebook entry called The Brothers of 3 brothers and a ?.

Chapter 2

Do all of these in 2.1

  1. Talk to Warren of Water Weiners in the Arcade Shop area at the base of the stairs. This is the fourth brother.
  2. Talk to Secretary #17 at the door to Agora Arcade
  3. Talk to Secretary #8 at Central Station
  4. Talk to Secretary #24 at All Water (door down the hall)
  5. Talk to Warren back at the Arcade – this should get you the notebook entry called The Brothers again, but this time with all 4 brothers pictured.

Chapter 4

These take place in 4.4

  1. Talk to Secretary #24 in the bathroom during Final Preparations. This cannot be missed as it happens during part of the main story activities.
  2. Head to the stage at Agora Arcade and watch them perform. This is the A Capella Task. Do this BEFORE Cyrus’s Green Thumb Class, else this will be missed. This is where you get the trophy.

Harold Halibut – Buddy’s Letters (The Postman Always Rings Twice Trophy)

This post lists out all of Buddy’s Letters for the The Postman Always Rings Twice Trophy. Below is a list of the letters but also a link to a Google Workbook that has more information on them and provides the information in a table format.

Buddy can be found in the Utility District, just past Sunny at the Pharmacy.

Buddy’s Letters Google Workbook

Chapter 2

You can read the first two at the same time, when you visit Sunny for antibiotics. When you go back for the special medicine the next day, you can read the Yo Viv! one.

  1. My little star, Adilah
  2. Cease & Desist from All Water Corp.
  3. Yo Viv!

Chapter 4

In chapter 4, you’ll be tasked to deliver 6 letters for Buddy. The 7th one is for Harold. Unfortunately you can only pick them up one at a time, so you’ll have to continue going back to the lab after each one is delivered.

  1. To Mareaux – If you looked at Buddy’s box at the beginning of chapter 4 before leaving your room, the Professor is just upstairs in the lab. Interact with her again after the jelly conversation.
  2. Zoya, the Captain-at-Large – Found in his cockpit in All Water. You might need to interact with him twice.
  3. Brigitte – She’s in the Cave, by the crack. You’ll need to talk to her again after helping with the plugs.
  4. Rafi – They can be found at their usual spot in the Oasis Arcade.
  5. Chris – He can be found in the Social District.
  6. Major Sandstrom – The Major can be found in the Cave. He’s over by the pyramid. You’ll have to talk to him twice.
  7. Harold – the last letter is for you. Read it and then go talk to Chris.

You have to take Harold’s letter to Chris and complete the race to get the trophy.

Harold Halibut – All Gossip Topics (Busybody Trophy)

This post lists all of the gossip topics and chapters for the Busybody Trophy. In order to get this trophy you need to listen to Alon and Zim chat in Gertrude’s Bierzone Bar in the Agora Arcade.

If you missed any of them the first time through you can reload an autosave to go there again without replaying the entire game. Unfortunately, I got the trophy on the first playthrough, so I don’t know if you can get them across playthroughs or if you’ll have to get the one you missed and continue forward to get all of the later ones as well. If you know, please leave a comment so it can help others. 🙂

Chapter 1

There are 3 you can listen to in Chapter 1. Each one is dependent upon an event happening beforehand.

  1. New Announcement – First time you arrive here in chapter 1.3.
  2. Filter Frankie – Coming back a second time to check in with Tommy. This can be chapter 1.3.
  3. The Leak- After the audio leak from earth. This is chapter 1.4.

Chapter 2

There’s only 1 conversation to overhear in chapter 2.4.

  1. Relaunch Presentation – After the relaunch presentation given at the start of day 18,262. You can stop in on your way to talk to Rafi for help.

Chapter 4

Sunny doesn’t set up to sell cupcakes until Chapter 4.2.

  1. Sunny’s Cupcakes – In chapter 4.2
  2. Exchange Business & Trouble in All Water – In chapter 4.3. Seems to be two different topics for this one, but they come at the same time.

Harold Halibut – Notebook Entries (Forschergeist Trophy)

This post has pictures and a link to a google workbook that has all of the Notebook Entries for the Forschergeist trophy that I’ve currently found. I do have the update, but i still do not have the trophy, so I cannot say with 100% certainty that this list will get you the trophy, but from what I know, there are 71 entries, and there are 71 here, so it should work.

Harold Halibut – Notebook Entries

Below are pictures of the ones I’ve collected. Note they are separated by chapter, but more than a few can be gotten at different times, so scan the other lists too. You can compare them against your notebook and look up the ones I have that you don’t in the google workbook to find out where to get them from.

Chapter 1 – 20
Chapter 2 – 14
Chapter 3 – 10
Chapter 4 – 15
Chapter 5 – 1
Chapter 6 – 6
Epilogue – 5

Chapter 1

Thank you to Daragh & Ed / AchievementSquad for The 1.3 Stranger Danger entry!

Harold Halibut Notebook Pictures Chapter 1.

Chapter 2

Harold Halibut Notebook Pictures Chapter 2.

Chapter 3

Harold Halibut Notebook Pictures Chapter 3.

Chapter 4

Thanks to both Daragh & Ed / AchievementSquad and ShailRaveN for the Coffee one in 4.2!

Harold Halibut Notebook Pictures Chapter 4.

Chapter 5

Harold Halibut Notebook Pictures Chapter 5.

Chapter 6

Harold Halibut Notebook Pictures Chapter 6.

Epilogue

Harold Halibut Notebook Pictures Epilogue

Harold Halibut – Google Workbook

This post is the Google Workbook for Harold Halibut. It’s starting out with Notebook entries and the trophy list and notes. CURRENTLY A WORK IN PROGRESS AS I WORK THROUGH THE GAME. IF YOU CANNOT ACCESS THE WORKBOOK, PLEASE LEAVE A COMMENT.

Harold Halibut Google Workbook

  • Version Sheet – just lists each sheets.
  • Notebook – lists each Notebook entry I’ve come across so far.
  • Buddy’s Letters – Everything you need to complete The Postman Always Rings Twice Trophy
  • Trophies – lists the trophies and notes/steps about how to get them (Family Ties, Busybody, Clean Machine, O Captain! My Captain, and the Exchanger Arranger Trophies).